Seminar: Games - Topics
Area A: Board Games
A1: Chess
Betreuer:
Prof. Dr. Felix Lindner (Juniorprof.)
- Deep Blue (PDF)
A2: Checkers
Betreuer:
Dr. Robert Mattmüller
- Checkers Is Solved (PDF)
A3: Backgammon
Betreuer:
Dr. Tim Schulte
- Temporal Difference Learning and TD-Gammon (PDF)
A4: Go
Betreuer:
Dr. David Speck
- Mastering the game of Go without human knowledge (PDF)
Area B: Card Games
B1: Bridge
Betreuer:
Dr. Robert Mattmüller
B2: Skat
Betreuer:
Dr. Thorsten Engesser
- A Skat Player Based on Monte-Carlo Simulation (PDF)
- Improving State Evaluation, Inference, and Search in Trick-Based Card Games (PDF)
Area C: Computer Games
C1: Atari (Deep Reinforcement Learning)
Betreuer:
Dr. Thorsten Engesser
- Human-level control through deep reinforcement learning (PDF)
C2: Atari (Canonical Evolution Strategies)
Betreuer:
Dr. Tim Schulte
- Back to Basics: Benchmarking Canonical Evolution Strategies for Playing Atari (PDF)
C3: Thief / Assassins Creed
Betreuer:
Dr. Thorsten Engesser
Area D: AI In Sports
D1: Reinforcement Learning for RoboCup Soccer Keepaway
Betreuer:
Prof. Dr. Felix Lindner (Juniorprof.)
- Reinforcement Learning for RoboCup Soccer Keepaway (PDF)
D2: A Robot Soccer Case Study of Ad Hoc Teamwork
Betreuer:
Prof. Dr. Felix Lindner (Juniorprof.)
- Cooperating with Unknown Teammates in Complex Domains: A Robot Soccer Case Study of Ad Hoc Teamwork (PDF)
D3: Predicting Soccer Results
Betreuer:
Dr. David Speck
- pi-football: A Bayesian network model for forecasting Association Football match outcomes (PDF)
Area E: General Game Playing
E1: AlphaZero
Betreuer:
Dr. Robert Mattmüller
- Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm (PDF)
E2: The Game Description Language
Betreuer:
Dr. Thorsten Engesser
- A General Game Description Language for Incomplete Information Games. (PDF)
- GDL-III: A Description Language for Epistemic General Game Playing (PDF)
E3: Fluxplayer
Betreuer:
Dr. Tim Schulte
- Fluxplayer: A Successful General Game Player (PDF)
E4: Simulation-Based Approach to General Game Playing
Betreuer:
Dr. Tim Schulte
- Simulation-Based Approach to General Game Playing (PDF)
E5: General game playing with stochastic CSP
Betreuer:
Prof. Dr. Bernhard Nebel
- General game playing with stochastic CSP (PDF)
E6: Automating the Design of Game Visualizations
Betreuer:
Dr. David Speck
- On the Complexity of General Game Playing (PDF)
E7: On the Complexity of General Game Playing
Betreuer:
Prof. Dr. Bernhard Nebel
- On the Complexity of General Game Playing (PDF)
E8: Model-free, Model-based, and General Intelligence
Betreuer:
Dr. David Speck
- Model-free, Model-based, and General Intelligence (PDF)