Game Theory - Lectures
Slides
No. | Date | Topic | Slides |
---|---|---|---|
0. | Mon, Apr. 24, 2017 | Organizational Matters | (Screen) (Print) (Print; 4-on-1) |
1. | Mon, Apr. 24, 2017 | Introduction | (Screen) (Print) (Print; 4-on-1) |
2. | Mon, Apr. 24, 2017 Wed, May 03, 2017 . . . |
Strategic Games | (Screen) (Print) (Print; 4-on-1) |
3. | Mon, May 8, 2017 Mon, May 15, 2017 |
Mixed Strategies | (Screen) (Print) (Print; 4-on-1) |
4. | Wed, May 17, 2017 | Algorithms | (Screen) (Print) (Print; 4-on-1) |
5. | Mon, May 22, 2017 | Complexity | (Screen) (Print) (Print; 4-on-1) |
6. | Tue, May 24, 2017 Mon, May 29, 2017 Wed, May 31, 2017 |
Extensive Games | (Screen) (Print) (Print; 4-on-1) |
7. | Wed, May 31, 2017 | Repeated Games | (Screen) (Print) (Print; 4-on-1) |
8. | Mon, June 12, 2017 Wed, June 14, 2017 |
Social Choice Theory | (Screen) (Print) (Print; 4-on-1) |
9. | Mon, June 19, 2017 Wed, June 21, 2017 Mon, June 26, 2017 |
Mechanism Design | (Screen) (Print) (Print; 4-on-1) |
10. | Wed, June 28, 2017 | Mechanisms without Money | (Screen) (Print) (Print; 4-on-1) |
11. | Wed, June 28, 2017 Mon, July 3, 2017 |
Combinatorial Auctions | (Screen) (Print) (Print; 4-on-1) |
Literature
-
K. Binmore, Fun and Games, D. C. Heath and Co, Lexington,
MA, 1992.
Easy to read and fun. -
D. Fudenberg und J. Tirole, Game Theory, The MIT Press,
Cambridge, MA, 1991.
Very conclusive book about game thoery. -
M. J. Holler und G. Illing, Einführung in die Spieltheorie,
Springer-Verlag, Berlin, 2002 (5. Auflage).
German text book mainly aimed at students from economics. -
D. Korzhyk, Z. Yin, C. Kiekintveld, V. Conitzer und M. Tambe,
Stackelberg vs. Nash in Security Games: An Extended Investigation
of Interchangeability, Equivalence, and Uniqueness,
Journal of Artificial Intelligence Research (JAIR), Band 41 (2011),
S. 297-327, doi:10.1613/jair.3269.
Research paper about security games. -
N. Nisan, T. Roughgarden, E. Tardos, V. Vazirani (Hrsg.),
Algorithmic Game Theory,
Cambridge University Press, 2007.
Everything you want to know about game theory from an algorithmic point of view. We use the chapters 2,9, 10, 11, and 17--19. -
M. J. Osborne, An Introduction to Game Theory,
Oxford University Press, 2003
A little bit less formal than A Course in Game Theory. -
M. J. Osborne und A. Rubinstein, A Course in Game Theory,
The MIT Press, Cambridge, MA, 1994.
This is the main source we use for the course. -
J. S. Rosenschein und G. Zlotkin, Rules of Encounter, The
MIT Press, Cambridge, MA, 1994.
In this book, game theoretic principles are applied to typical AI multi-agent scenarios. - Y. Shoham und K. Leyton-Brown, Multiagent Systems: Algorithmic,
Game-Theoretic, and Logical Foundations, Cambridge University
Press, 2009.
In this book about multi-agent-systems some game theworetic topics are covered. -
Jürgen Steimle,
Algorithmic Mechanism Design: Eine Einführung,
Springer-Verlag, 2008.
German book on algorithmic mechanism design.