Game Theory - Lectures


No. Date Topic Slides
0. Mon, Apr. 24, 2017 Organizational Matters (Screen) (Print) (Print; 4-on-1)
1. Mon, Apr. 24, 2017 Introduction (Screen) (Print) (Print; 4-on-1)
2. Mon, Apr. 24, 2017
Wed, May 03, 2017
. . .
Strategic Games (Screen) (Print) (Print; 4-on-1)
3. Mon, May 8, 2017
Mon, May 15, 2017
Mixed Strategies (Screen) (Print) (Print; 4-on-1)
4. Wed, May 17, 2017 Algorithms (Screen) (Print) (Print; 4-on-1)
5. Mon, May 22, 2017 Complexity (Screen) (Print) (Print; 4-on-1)
6. Tue, May 24, 2017
Mon, May 29, 2017
Wed, May 31, 2017
Extensive Games (Screen) (Print) (Print; 4-on-1)
7. Wed, May 31, 2017 Repeated Games (Screen) (Print) (Print; 4-on-1)
8. Mon, June 12, 2017
Wed, June 14, 2017
Social Choice Theory (Screen) (Print) (Print; 4-on-1)
9. Mon, June 19, 2017
Wed, June 21, 2017
Mon, June 26, 2017
Mechanism Design (Screen) (Print) (Print; 4-on-1)
10. Wed, June 28, 2017 Mechanisms without Money (Screen) (Print) (Print; 4-on-1)
11. Wed, June 28, 2017
Mon, July 3, 2017
Combinatorial Auctions (Screen) (Print) (Print; 4-on-1)


  • K. Binmore, Fun and Games, D. C. Heath and Co, Lexington, MA, 1992.
    Easy to read and fun.
  • D. Fudenberg und J. Tirole, Game Theory, The MIT Press, Cambridge, MA, 1991.
    Very conclusive book about game thoery.
  • M. J. Holler und G. Illing, Einführung in die Spieltheorie, Springer-Verlag, Berlin, 2002 (5. Auflage).
    German text book mainly aimed at students from economics.
  • D. Korzhyk, Z. Yin, C. Kiekintveld, V. Conitzer und M. Tambe, Stackelberg vs. Nash in Security Games: An Extended Investigation of Interchangeability, Equivalence, and Uniqueness, Journal of Artificial Intelligence Research (JAIR), Band 41 (2011), S. 297-327, doi:10.1613/jair.3269.
    Research paper about security games.
  • N. Nisan, T. Roughgarden, E. Tardos, V. Vazirani (Hrsg.), Algorithmic Game Theory, Cambridge University Press, 2007.
    Everything you want to know about game theory from an algorithmic point of view. We use the chapters 2,9, 10, 11, and 17--19.
  • M. J. Osborne, An Introduction to Game Theory, Oxford University Press, 2003
    A little bit less formal than A Course in Game Theory.
  • M. J. Osborne und A. Rubinstein, A Course in Game Theory, The MIT Press, Cambridge, MA, 1994.
    This is the main source we use for the course.
  • J. S. Rosenschein und G. Zlotkin, Rules of Encounter, The MIT Press, Cambridge, MA, 1994.
    In this book, game theoretic principles are applied to typical AI multi-agent scenarios.
  • Y. Shoham und K. Leyton-Brown, Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations, Cambridge University Press, 2009.
    In this book about multi-agent-systems some game theworetic topics are covered.
  • Jürgen Steimle, Algorithmic Mechanism Design: Eine Einführung, Springer-Verlag, 2008.
    German book on algorithmic mechanism design.